function Universal_loading() local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/XiaoYunCN/UWU/main/O')))() OrionLib:MakeNotification({ Name = "云脚本", Content = "云脚本 正在加载!!", Image = "rbxassetid://4483345998", Time = 5 }) local ESP_SETTINGS = loadstring(game:HttpGet(('https://raw.githubusercontent.com/Gakqnqpamxyznalqmalanxuakwbapajzapaja/ggwcwafcw/main/x')))() local game, workspace = game, workspace local getrawmetatable, getmetatable, setmetatable, pcall, getgenv, next, tick, select = getrawmetatable, getmetatable, setmetatable, pcall, getgenv, next, tick, select local Vector2new, Vector3new, Vector3zero, CFramenew, Color3fromRGB, Color3fromHSV, Drawingnew, TweenInfonew = Vector2.new, Vector3.new, Vector3.zero, CFrame.new, Color3.fromRGB, Color3.fromHSV, Drawing.new, TweenInfo.new local getupvalue, mousemoverel, tablefind, tableremove, stringlower, stringsub, mathclamp = debug.getupvalue, mousemoverel or (Input and Input.MouseMove), table.find, table.remove, string.lower, string.sub, math.clamp

local GameMetatable = getrawmetatable(game) local __index = GameMetatable.__index local __newindex = GameMetatable.__newindex local GetService = __index(game, "GetService")

--// Services

local RunService = GetService(game, "RunService") local UserInputService = GetService(game, "UserInputService") local TweenService = GetService(game, "TweenService") local Players = GetService(game, "Players")

--// Degrade "__index" and "__newindex" functions if the executor doesn't support "getrawmetatable" properly.

local ReciprocalRelativeSensitivity = false

if select(2, pcall(__index, Players, "LocalPlayer")) then ReciprocalRelativeSensitivity = true

__index, __newindex = function(Object, Key)
    return Object[Key]
end, function(Object, Key, Value)
    Object[Key] = Value
end

end

--// Service Methods

local LocalPlayer = __index(Players, "LocalPlayer") local Camera = __index(workspace, "CurrentCamera")

local FindFirstChild, FindFirstChildOfClass = __index(game, "FindFirstChild"), __index(game, "FindFirstChildOfClass") local GetDescendants = __index(game, "GetDescendants") local WorldToViewportPoint = __index(Camera, "WorldToViewportPoint") local GetPartsObscuringTarget = __index(Camera, "GetPartsObscuringTarget") local GetMouseLocation = __index(UserInputService, "GetMouseLocation") local GetPlayers = __index(Players, "GetPlayers")

--// Variables

local RequiredDistance, Typing, Running, ServiceConnections, Animation, OriginalSensitivity = 2000, false, false, local Connect, Disconnect, GetRenderProperty, SetRenderProperty = __index(game, "DescendantAdded").Connect

local UWP = false

do xpcall(function() local TemporaryDrawing = Drawingnew("Line") GetRenderProperty = getupvalue(getmetatable(TemporaryDrawing).__index, 4) SetRenderProperty = getupvalue(getmetatable(TemporaryDrawing).__newindex, 4) TemporaryDrawing.Remove(TemporaryDrawing) end, function() UWP, GetRenderProperty, SetRenderProperty = true, function(Object, Key) return Object[Key] end, function(Object, Key, Value) Object[Key] = Value end end)

local TemporaryConnection = Connect(__index(game, "DescendantAdded"), function() end)
Disconnect = TemporaryConnection.Disconnect
Disconnect(TemporaryConnection)

end

--// 环境变量

getgenv().ExunysDeveloperAimbot = { DeveloperSettings = { UpdateMode = "RenderStepped", TeamCheckOption = "TeamColor", RainbowSpeed = 1 -- Bigger = Slower },

Settings = {
    Enabled = true,

    TeamCheck = false,
    AliveCheck = true,
    WallCheck = false,

    OffsetToMoveDirection = false,
    OffsetIncrement = 15,

    Sensitivity = 0, -- Animation length (in seconds) before fully locking onto target
    Sensitivity2 = 3.5, -- mousemoverel Sensitivity

    LockMode = 1, -- 1 = CFrame; 2 = mousemoverel
    LockPart = "Head", -- Body part to lock on

    TriggerKey = Enum.UserInputType.MouseButton2,
    Toggle = false
},

FOVSettings = {
    Enabled = true,
    Visible = true,

    Radius = 90,
    NumSides = 60,

    Thickness = 1,
    Transparency = 1,
    Filled = false,

    RainbowColor = false,
    RainbowOutlineColor = false,
    Color = Color3fromRGB(255, 255, 255),
    OutlineColor = Color3fromRGB(0, 0, 0),
    LockedColor = Color3fromRGB(255, 150, 150)
},

Blacklisted = {},
FOVCircle = Drawingnew("Circle"),
FOVCircleOutline = Drawingnew("Circle")

}

local Environment = getgenv().ExunysDeveloperAimbot

SetRenderProperty(Environment.FOVCircle, "Visible", false) SetRenderProperty(Environment.FOVCircleOutline, "Visible", false)

--// 核心函数

local FixUsername = function(String) local Result

for _, Value in next, GetPlayers(Players) do
    local Name = __index(Value, "Name")

    if stringsub(stringlower(Name), 1, #String) == stringlower(String) then
        Result = Name
    end
end

return Result

end

local GetRainbowColor = function() local RainbowSpeed = Environment.DeveloperSettings.RainbowSpeed

return Color3fromHSV(tick() % RainbowSpeed / RainbowSpeed, 1, 1)

end

local ConvertVector = function(Vector) return Vector2new(Vector.X, Vector.Y) end

local CancelLock = function() Environment.Locked = nil

local FOVCircle = UWP and Environment.FOVCircle or Environment.FOVCircle.__OBJECT

SetRenderProperty(FOVCircle, "Color", Environment.FOVSettings.Color)
__newindex(UserInputService, "MouseDeltaSensitivity", OriginalSensitivity)

if Animation then
    Animation:Cancel()
end

end

local GetClosestPlayer = function() local Settings = Environment.Settings local LockPart = Settings.LockPart

if not Environment.Locked then
    RequiredDistance = Environment.FOVSettings.Enabled and Environment.FOVSettings.Radius or 2000

    for _, Value in next, GetPlayers(Players) do
        local Character = __index(Value, "Character")
        local Humanoid = Character and FindFirstChildOfClass(Character, "Humanoid")

        if Value ~= LocalPlayer and not tablefind(Environment.Blacklisted, __index(Value, "Name")) and Character and FindFirstChild(Character, LockPart) and Humanoid then
            local PartPosition, TeamCheckOption = __index(Character[LockPart], "Position"), Environment.DeveloperSettings.TeamCheckOption

            if Settings.TeamCheck and __index(Value, TeamCheckOption) == __index(LocalPlayer, TeamCheckOption) then
                continue
            end

            if Settings.AliveCheck and __index(Humanoid, "Health") <= 0 then
                continue
            end

            if Settings.WallCheck then
                local BlacklistTable = GetDescendants(__index(LocalPlayer, "Character"))

                for _, Value in next, GetDescendants(Character) do
                    BlacklistTable[#BlacklistTable + 1] = Value
                end

                if #GetPartsObscuringTarget(Camera, {PartPosition}, BlacklistTable) > 0 then
                    continue
                end
            end

            local Vector, OnScreen, Distance = WorldToViewportPoint(Camera, PartPosition)
            Vector = ConvertVector(Vector)
            Distance = (GetMouseLocation(UserInputService) - Vector).Magnitude

            if Distance < RequiredDistance and OnScreen then
                RequiredDistance, Environment.Locked = Distance, Value
            end
        end
    end
elseif (GetMouseLocation(UserInputService) - ConvertVector(WorldToViewportPoint(Camera, __index(__index(__index(Environment.Locked, "Character"), LockPart), "Position")))).Magnitude > RequiredDistance then
    CancelLock()
end

end

local Load = function() OriginalSensitivity = __index(UserInputService, "MouseDeltaSensitivity")

local Settings, FOVCircle, FOVCircleOutline, FOVSettings, Offset = Environment.Settings, Environment.FOVCircle, Environment.FOVCircleOutline, Environment.FOVSettings
local OffsetToMoveDirection, LockPart = Settings.OffsetToMoveDirection, Settings.LockPart


if FOVSettings.Enabled then
    SetRenderProperty(FOVCircle, "Visible", FOVSettings.Visible)
    SetRenderProperty(FOVCircleOutline, "Visible", FOVSettings.Visible)

    SetRenderProperty(FOVCircle, "Radius", FOVSettings.Radius)
    SetRenderProperty(FOVCircleOutline, "Radius", FOVSettings.Radius + 1)

    SetRenderProperty(FOVCircle, "NumSides", FOVSettings.NumSides)
    SetRenderProperty(FOVCircleOutline, "NumSides", FOVSettings.NumSides)

    SetRenderProperty(FOVCircle, "Thickness", FOVSettings.Thickness)
    SetRenderProperty(FOVCircleOutline, "Thickness", FOVSettings.Thickness + 1)

    SetRenderProperty(FOVCircle, "Transparency", FOVSettings.Transparency)
    SetRenderProperty(FOVCircleOutline, "Transparency", FOVSettings.Transparency)

    SetRenderProperty(FOVCircle, "Filled", FOVSettings.Filled)

    if FOVSettings.RainbowColor then
        SetRenderProperty(FOVCircle, "Color", GetRainbowColor())
    else
        SetRenderProperty(FOVCircle, "Color", FOVSettings.Color)
    end

    if FOVSettings.RainbowOutlineColor then
        SetRenderProperty(FOVCircleOutline, "Color", GetRainbowColor())
    else
        SetRenderProperty(FOVCircleOutline, "Color", FOVSettings.OutlineColor)
    end

    local MouseLocation = GetMouseLocation(UserInputService)
    SetRenderProperty(FOVCircle, "Position", MouseLocation)
    SetRenderProperty(FOVCircleOutline, "Position", MouseLocation)
end

local AimbotStepConnection = RunService[Environment.DeveloperSettings.UpdateMode]:Connect(function()
    if Environment.Settings.Enabled then
        GetClosestPlayer()

        if Environment.Locked then
            local LockedCharacter = __index(Environment.Locked, "Character")
            local LockedHumanoid = FindFirstChildOfClass(LockedCharacter, "Humanoid")
            local LockedPosition = __index(LockedCharacter[LockPart], "Position")

            if not LockedCharacter or not LockedHumanoid or __index(LockedHumanoid, "Health") <= 0 then
                CancelLock()
            else
                if Settings.LockMode == 1 then
                    if OffsetToMoveDirection then
                        LockedPosition += __index(__index(LockedCharacter, "HumanoidRootPart"), "CFrame").LookVector * Settings.OffsetIncrement
                    end

                    local AnimationTime = Settings.Sensitivity
                    local AnimationGoal = {CFrame = CFramenew(__index(Camera, "CFrame").Position, LockedPosition)}
                    local AnimationInformation = TweenInfonew(AnimationTime, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)

                    if Animation then
                        Animation:Cancel()
                    end

                    Animation = TweenService:Create(Camera, AnimationInformation, AnimationGoal)
                    Animation:Play()
                elseif Settings.LockMode == 2 then
                    if OffsetToMoveDirection then
                        LockedPosition += __index(__index(LockedCharacter, "HumanoidRootPart"), "CFrame").LookVector * Settings.OffsetIncrement
                    end

                    local MouseLocation = GetMouseLocation(UserInputService)
                    local LockedVector = ConvertVector(WorldToViewportPoint(Camera, LockedPosition))
                    local MousePosition = MouseLocation - LockedVector

                    mousemoverel(MousePosition.X / Settings.Sensitivity2, MousePosition.Y / Settings.Sensitivity2)
                end

                local FOVCircle = UWP and Environment.FOVCircle or Environment.FOVCircle.__OBJECT
                SetRenderProperty(FOVCircle, "Color", FOVSettings.LockedColor)
                __newindex(UserInputService, "MouseDeltaSensitivity", OriginalSensitivity / 2)
            end
        end
    end
end)

table.insert(ServiceConnections, AimbotStepConnection)

end

local Unload = function() Environment.Settings.Enabled = false

CancelLock()

if not UWP then
    Environment.FOVCircle.__OBJECT, Environment.FOVCircleOutline.__OBJECT = Environment.FOVCircle:Remove(), Environment.FOVCircleOutline:Remove()
else
    Environment.FOVCircle:Remove()
    Environment.FOVCircleOutline:Remove()
end

for _, Connection in next, ServiceConnections do
    Connection:Disconnect()
end

ExunysDeveloperAimbot = nil

end

Environment.Load = Load Environment.Unload = Unload

Load() -- 加载OrionLib库并创建UI界面 local Window = OrionLib:MakeWindow({Name = "通用 0.0.1", HidePremium = false, SaveConfig = false, ConfigFolder = "OrionESP"})

local AboutTab = Window:MakeTab() local PlayerTab = Window:MakeTab() local EspTab = Window:MakeTab() local AimbotTab = Window:MakeTab() AboutTab:AddLabel("云脚本-通用") AboutTab:AddLabel("云脚本-可能是多注入器支持") AboutTab:AddLabel("云脚本-QQ:168777105") AboutTab:AddLabel("云脚本-作者:小云") AboutTab:AddLabel("云脚本-群聊:296846962") PlayerTab:AddTextbox() PlayerTab:AddTextbox() PlayerTab:AddTextbox() PlayerTab:AddToggle({ Name = "穿墙", Default = false, Callback = function(Value) if Value then Noclip = true Stepped = game.RunService.Stepped:Connect(function() if Noclip == true then for a, b in pairs(game.Workspace:GetChildren()) do if b.Name == game.Players.LocalPlayer.Name then for i, v in pairs(game.Workspace[game.Players.LocalPlayer.Name]:GetChildren()) do if v:IsA("BasePart") then v.CanCollide = false end end end end else Stepped:Disconnect() end end) else Noclip = false end end }) PlayerTab:AddToggle({ Name = "夜视", Default = false, Callback = function(Value) if Value then game.Lighting.Ambient = Color3.new(1, 1, 1) else game.Lighting.Ambient = Color3.new(0, 0, 0) end end }) PlayerTab:AddTextbox({ Name = "范围", Default = "", TextDisappear = true, Callback = function(Value) _G.HeadSize = Value _G.Disabled = true

game:GetService('RunService').RenderStepped:connect(function() if _G.Disabled then for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue") v.Character.HumanoidRootPart.Material = "Neon" v.Character.HumanoidRootPart.CanCollide = false end) end end end end) end }) -- 添加UI元素以控制ESP设置 EspTab:AddToggle() EspTab:AddToggle()

EspTab:AddToggle()

EspTab:AddToggle()

EspTab:AddToggle()

EspTab:AddToggle()

EspTab:AddToggle()

EspTab:AddColorpicker()

EspTab:AddColorpicker()

EspTab:AddColorpicker()

EspTab:AddColorpicker()

EspTab:AddColorpicker()

EspTab:AddColorpicker()

EspTab:AddSlider()

--// GUI 部分

AimbotTab:AddToggle()

AimbotTab:AddToggle()

AimbotTab:AddSlider({ Name = "视野半径", Min = 1, Max = 500, Default = 90, Color = Color3.fromRGB(255, 255, 255), Increment = 1, ValueName = "Radius", Callback = function(Value) Environment.FOVSettings.Radius = Value end
})

AimbotTab:AddToggle()

AimbotTab:AddToggle()

AimbotTab:AddToggle()

local partMapping = { ["头部"] = "Head", ["躯干"] = "Torso", ["左腿"] = "LeftLeg", ["右腿"] = "RightLeg" }

AimbotTab:AddDropdown({ Name = "瞄准部位", Default = "头部", Options = {"头部", "躯干", "左腿", "右腿"}, Callback = function(Value) Environment.Settings.LockPart = partMapping[Value] end })

AimbotTab:AddSlider({ Name = "瞄准灵敏度", Min = 0.1, Max = 10, Default = 3.5, Color = Color3.fromRGB(255, 255, 255), Increment = 0.1, ValueName = "灵敏度", Callback = function(Value) Environment.Settings.Sensitivity2 = Value end
})

AimbotTab:AddBind({ Name = "切换自瞄", Default = Enum.KeyCode.E, Hold = false, Callback = function() Environment.Settings.Enabled = not Environment.Settings.Enabled end
})

OrionLib:MakeNotification({ Name = "云脚本", Content = "云脚本 已经成功加载!", Image = "rbxassetid://4483345998", Time = 5 })

OrionLib:Init() end function V1Whitelist() repeat task.wait() until game.Players.LocalPlayer.Character ~= nil

local function customHttpGet(url)
    local success, result = pcall(function()
        return game:HttpGet(url)
    end)
    if success then
        return result
    else
        warn("Failed to load script from URL")
        return nil
    end
end

local function loadFromUrl(url)
    local result = customHttpGet(url)
    if result then
        local success, func = pcall(loadstring, result)
        if success then
            return func()
        else
            warn("Failed to load script from URL")
        end
    end
    return nil
end

local NotificationLibrary = loadFromUrl("https://raw.githubusercontent.com/lobox920/Notification-Library/Main/Library.lua")
local whitelist = loadFromUrl("https://raw.githubusercontent.com/CloudX-ScriptsWane/ScriptsDache/main/fw%2Fy")

if not NotificationLibrary or not whitelist then return end

local api = game:HttpGet("https://users.roblox.com/v1/users/"..game.Players.LocalPlayer.UserId)
local REN_name = string.match(api, 'name":"(.-)",')
local REN_displayName = string.match(api, 'displayName":"(.-)"')

if game.Players.LocalPlayer.Name == game.Players.LocalPlayer.Character.Name and game.Players.LocalPlayer.DisplayName == REN_displayName and game.Players.LocalPlayer.Name == REN_name and game.Players.LocalPlayer.Character.Name == REN_name and game.Players.LocalPlayer.CharacterAppearanceId == game.Players.LocalPlayer.UserId then
        if whitelist[game.Players.LocalPlayer.Name] then
            Universal_loading()
            print('白名单验证成功')
        else
            game.Players.LocalPlayer:Kick("没有白名单")
        end
else
    game.Players.LocalPlayer:Kick('验证失败')
end

end

V1Whitelist()

Justinb#7819 Replied 1 Month ago11:39 14/08/2024

at least he tried to use backticks for md xDD

Please
to join shitposting this thread <3